
Pac-Fell
A downloadable game for Windows
You'll love him, you'll hate him..
Now introducing: PAC-FELL!
Produced by Namcock, destributed by Midwank. Developed in Fapan on Girth in the Felliverse (canonically at least.)
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In all seriousness, PAC-FELL is a twist on the PAC-MAN gameplay where YOU are the bad guy instead, AND with new gameplay!
Lots of things are way different than PAC-MAN, so here's most of the things that are different!
POWER PELLETS and BONUS ITEMS
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Instead of power pellets and bonus items, there are now GHOST PELLETS and DISCARDED ITEMS.
Ghost pellets are innedible for PAC-FELL, but they are edible for the ghosts, which instead start off as vulnerable (but dont give any points if eaten and will come back later to bite you in the ass if you eat too many). If a ghost eats a ghost pellet, it will become powered up and will grow. This lengthy body will kill PAC-FELL on contact.
Discarded items appear after a set amount of ghosts have powered up. Eating one will nullify all ghosts' powers. However, like a bonus, it can still give points, but also can take away points if you're a coward. Eating a discarded item while 2 or less ghosts have powered up will remove points while 3 or more will give you points instead.
EASTER EGG
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Did you know that inputting a certain combination of inputs on the original PAC-MAN can show an easter egg? Well, PAC-FELL has something similar to that! There are secrets hidden behind combinations of text on the main menu. You can type "MENU" to return to the main menu. Have fun with that!
One more thing! Type "CREDITS" on the menu screen! (You can also view how many secrets there are and how many you've found at the bottom of the credits screen. Typing "MENU" here also returns you to the main menu.)
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PAC-FELL is a free fan-game made not for profit. PAC-FELL was developped with the engine of Scratch by CMIZI / CuteMoon121 with help from some amazing people from the Universe/Timeline Archival Unit Discord Server and exported as a playable game with the Turbowarp Project Packager. The original concept for PAC-FELL was created by gregswap. All other credits are in the game.
No AI was used in the production of this game.
Controls: Arrow Keys to move
Z to Insert Coin
X to Play
Space Bar to Skip through "Intermissions"
Space Bar is also used for a dash function but was never implemented.
NEWGROUNDS LINK: https://www.newgrounds.com/portal/view/1048852
PAC-FELL is officially released on ITCH, NEWGROUNDS and GAMEJOLT (The GAMEJOLT version was uploaded by the moderators of the U/TAU server)
If you see PAC-FELL on any other platforms, they are not affiliated with any of the developers of PAC-FELL. DO NOT REUPLOAD ON OTHER SITES.
| Updated | 17 days ago |
| Published | 23 days ago |
| Status | Released |
| Platforms | Windows |
| Rating | Rated 5.0 out of 5 stars (6 total ratings) |
| Author | CuteMoon121 |
| Genre | Strategy |
| Tags | alternate-reality, fell, pac-man |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard |
| Content | No generative AI was used |
Download
Development log
- Easter Eggless Version + Extra Credits Text File21 days ago




Comments
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fantastic game!! what a creative twist on pac-man, i love the turn-to-blue designs
some feedback, however
*the ranking/lives system isn't communicated super well to the player. as i understand it, strike outs give you a large rank penalty, and getting anything less than a B substracts from your starting life count (F is game over, D substracts 2 lives, C substracts 1), and if your life counter would start at less than 1, the game is over. but it's also unclear what the best strategy for ranking up is-- speedy play seems to contribute the most.
*eating ghosts also appears to reduce your rank-- i think it should instead speed up the power pellet respawn timer, quickly making threats out of any ghosts not in your chomp-loop-- but also allowing a risky way to get a bunch of ghosts powered up. alternatively, eating ghosts could lightly increase your speed— something to make you not want to completely avoid them
*there is a bug where if the screen has scrolled past a certain threshold and a new game is started, the first maze will be off-center.
*how can i find dem secrets?
Will there be any Steam Grid assets for this?
aite
I feel like the Newgrounds link is slightly broken, idk if it's Itch's quarantine or something else but do check
I'm gimmickCellar.
It appears there is a playable U/TAU game now. Very cool.
Edit: It appears the easter eggs are causing the game to have to load 50 megabytes of audio as well as ~50? more megabytes of images. My device only has 2GB (usable) of RAM, can you make a version without the easter eggs, and also use MP3 instead of WAV?
this game is built and packaged with turbowarp, so all files are converted to WAV as it is scratch’s native audio file format.
ah, okay! but maybe a "lite" version with the easter-eggs cut out would be nice
I love this. Taking the rules of power pellets and turning it on it's head is an idea I love. The Sprite work is amazing as well. The LONG powered up ghost sprites are very Intimidating. And I like that. Props to you and I hope more U/TAU based fan-games become a reality soon
this is great!